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Here is a list of weapons in the Code Lyoko: Social Game.

Images

  Ordinary Rare Epic Legendary Collector
Samurai E1-1-1 E1-1-2 E1-1-3 E1-1-4 E1-1-5
Ninja E2-1-1 E2-1-2 E2-1-3 E2-1-4 E2-1-5
Feline E3-1-1 E3-1-2 E3-1-3 E3-1-4 E3-1-5
Guardian E4-1-1 E4-1-2 E4-1-3 E4-1-4 E4-1-5
Warrior 5-1-1 5-1-2 5-1-3 5-1-4 5-1-5

Level 1

  • Novices Weapon - +3 | 0 | 0 - No effect.
  • Training Bokken Sword - +3 | +1 | +2 - Samurai only.
  • Paper Fan - +2 | +3 | 0 - Ninja only.
  • Iron Claws - +3 | +1 | +3 - Feline only.
  • Interlaced Gloves - +1 | +1 | +9 - Guardian only. -1 Energy Point to move, invite friends to battle and to analyze.
  • Beginner's Weapon - +1 | 0 | 0 - No effect.
  • Precision Weapon - +7 | +5 | 0 - 60% chance of landing a critical blow


Level 2

  • Lightweight Sword - +5 | +2 | 0 - Warrior only.
  • Wooden Bokken Sword - +4 | +3 | 0 - Samurai only.
  • New Claws - +3 | +4 | 0 - Feline only.
  • Rusted Sword - +7 | 0 | 0 - Warrior only.
  • Rigid Fan - +2 | +4 | +2 - Ninja only.
  • Carthage's Weapon 2 - -3 | +5 | +11 - 10% chance to dodge an attack , Increases the experience gain from battles by 3%


Level 3

  • Spiritual Laser - +5 | +5 | +1 - 3% chance of returning the enemy's attack against himself.
  • Light Blade - +5 | +4 | +4 - 2% chance of landing a critical blow.
  • Celestial Weapon - +7 | +4 | +2 - Increases life by 1%
  • Carthage's Weapon 3 - +13 | -8 | +11 - Increases the experience of battles by 6%

Level 4

  • Torn Glove - +5 | 0 | +8 - Guardian only.
  • War Fan - +4 | +8 | +4 - Ninja only, 5% chance to attack first.
  • Honorable Katana - +7 | +5 | +4 - Samurai only, 3% chance to prevent the enemy from attacking during 1 turn(s).
  • Vibro-Sword - +9 | +1 | +9 - Warrior only, 3% chance to cause damage in the zone
  • Rippling Claws - +5 | +6 | +5 - Feline only, Increases damage by 3% upon each consecutive blow
  • Protective Gloves - +4 | +4 | +15 - Guardian only, 3% chances to absorb 50% of damage
  • Réplika Weapon - +8 | +6 | +5 - 3% chance of launching a counterattack
  • Stun Weapon - +8 | +8 | +7 - 10% chance to prevent the enemy from attacking during 1 turn(s)
  • Hit Man's Blade - +15 | +8 | +7 - 7% chance of landing a critical blow


Level 5

  • Sand Saber - +11 | 0 | +8 - No effect.


Level 6

  • Sunray - 0 | +9 | +8 - Increases speed by 4%
  • Elemental Weapon  - -5 | -5 | +69 - Increases life by 3%
  • Confusion Gloves - +7 | +4 | +10 - Guardian only ; 8% chance of returning the enemy's attack against him
  • Focused Laser - +12 | 0 | +5 - Lowers the chances as being used as targed by 5%
  • Veterans' Katana - +4 | +4 | +18 - Samurai only ; No effect
  • Gamma Ray - +15 | -1 | 0 - No effect
  • Shockwave Truncheon - +12 | +3 | 0 - 6% chance to prevent the enemy from attacking during 1 turn(s)
  • Lamepoing Warrior - +5 | +9 | +6 - 3% chance to attack first
  • Vibration Weapon - +11 | +4 | +3 - 3% chance to launch 1 additional attack(s)


Level 7

  • Crusaders' Weapon - +12 | +2 | 0 - Increases damage by 3 % after each consecutive blow
  • Lightning Bolt Showers - +5 | +8 | +6 - 10 % chance to cause damage in the zone
  • Laser Saber - +8 | +8 | +4 - Samurai only ; No effect
  • Time Weapon - 0 | +17 | 0 - No effect
  • Waves of the Spirit - +6 | +6 | +16 - Guardian only ; No effect
  • Sacrificial Weapon - +19 | +6 | 0 - 4 % chances to returning 75 % of damage
  • Vibro-Laser - +2 | +15 | +5 - Increases speed by 3% after having withsood 1 blow


Level 8

  • Virtual Cutting Weapon - +12 | 0 | 0 - No effect
  • Moonlit Katana - +5 | +14 | -5 - Samurai only, No effect
  • The Hand of Justice - +5 | +5 | +22 - Guardian only, Absorbs 4% of the damage inflicted
  • Petrifying Weapon - +8 | +12 | 0 - 4 % chance to prevent the enemy from attacking during 1 turn(s)


Level 9

  • Weaponized Arm - +11 | +4 | +9 - No effect
  • Radiating Weapon - +7 | +13 | -7 - No effect
  • Devouring Souls - +5 | 0 | +40 - Absorbs 4% of the damage inflicted
  • Redeemer's Weapon +20 | 0 | 0 - Absorbs 3% of the damage inflicted.


Level 10

  • Lethal Weapon - +21 | 0 | 0 - 7% chance of returning 80% of the damage sustained
  • Perfection Gloves - +18 | 0 | +30 - 10 % chance to attack first; Between 10% and 15% chance of preventing attack blocks
  • Gladiator's Weapon - +18 | +4 | +25 - Increases force by 4 %.
  • Alpha prime Weapon - +6 | +12 | 0 - 7% chance to attack first.
  • William`s Sword - +20 | +13 | +0 - Warrior Only; 3% Increases force;3% Chance to cause damage in the zone;4% chance of lauching a conterattack;4% chance of landing a critical blow.


Level 11

  • Heavens Weapon - 0 | +18 | +7 - 4% chance to dodge an attack
  • Sharp Katana - +8 | +13 | 0 - Samurai only ; No Effect
  • Spider's Hand - +10 | +9 | +6 - Guardian only ; No Effect
  • Favorite Weapon +9 +9 | +9 - No Effect


Level 12

  • Sharp-edged Ice Cube+8 | +13 | +3 - No effect
  • Enihcam Gnirob Doow - +3 | +17 | +5 - 1% chance of returning 60% of the damage sustained
  • Wood Boring Machine - +17 | +5 | +3 - No effect
  • Ice Blade - +10 | +10 | +10 - Samurai only ; No effect
  • Ice Claws - +7 | +11 | +15 - Feline only ; No effect
  • Glacial Protective Gloves - +7 | +11 | +15 - Guardian only ; No effect
  • Frost Weapon - +8 | +12 | +12 - 3% chance to prevent the enemy from attacking during 2 turn(s)


Level 13

  • Demonic Weapon - -6 | -6 | -6 - 5% chance to cause damage in the zone ; 12% chance to prevent the enemy from attacking during 2 turn(s) ; 8% chance of returning the enemy's attack against him
  • Airborne Weapon - 0 | +8 | +45 - No effect
  • 4-Season Blade - 0 | +25 | 0 - Increases speed by 2%
  • Passionate Strike - +26 | 0 | 0 - No effect
  • Terrifying Weapon - +23 | 0 | +14 - Between 3% and 3% (NOT A TYPO) chance of preventing a self-inflicted attack
  • Blazing Weapon - +27 | +4 | -6 - Increases damage by 5% upon each consecutive blow
  • Fearless Blade - +11 | +13 | +14 - No effect
  • Noxious Flow - +38 | -5 | -10 - No effect
  • Feverit Blade +10 | +13+8 - No effect
  • Weapon of Renewal - 0 | 0 | +100 - Absorbs 4% of the damage inflicted


Level 14

  • Rain Blade - +5 | +19 | +19 - Increases damage by 5% upon each consecutive blow
  • Lethal Weapon - +31 | 0 | 0 - No effect
  • Quivering Weapon - +27 | +23 | -35 - Increases speed by 3% after having withstood 2 blows ; Increases damage by 3% upon each consecutive blow
  • Bold Weapon - +15 | +15 | 0 - 5% chance of landing a critical blow


Level 15

  • Dangerous Weapon - +52 | -11 | -30 - No effect
  • Fearless Weapon - -8 | +59 | -60 - 4% chance to cause damage in the zone
  • Nordic Anvil - +45 | -16 | +20 - 5% chance to prevent the enemy from attacking during 2 turn(s)
  • Cosmic Blade - +13 | +29 | 0 - 5% chance of landing a critical blow


Level 16

  • Notch Cutter - +30 | +10 | -21 - Increases damage by 4% upon each consecutive blow
  • Deluge Weapon - 0 | +33 | 0 - Increases speed by 3% after having withstood 1 blows
  • Zenith Blade - +5 | +30 | -7 - Between 7% and 3% of preventing attack blocks
  • Firmament Laser - -12 | +28 | +50 - 4% chance to attack first
  • Xcalibur - +20 | +5 | +55 - 5% chance to cause damage in the zone ; 5% chance to attack first
  • Healing Ray - 0 | +19 | +86 - Increases life by 7% ; Absorbs 6% of the damage inflicted ; Between 35% and 25% of preventing a self-inflicted attack


Level 17

  • Canyon Weapon - +19 | +15 | +3 - Increases the experience gain from battles by 1%
  • Assassin - +39 | 0 | 0 - 5% chance of launching a counterattack


Level 18

  • Blade of Blazing Sun - +57 | -15 | -15 - No effect
  • Sharpened Double Blades - +15 | +24 | 0 - 3% chance of creating 2 clone(s)
  • Trident of Nothingness - -1 | +29 | +33 - No effect
  • Assault Weapon - +47 | -12 | +12 - Increases force by 3%
  • Devastation - +40 | +8 | -20 - 7% chance to cause damage in the zone
  • Trans-Dimensional Weapon - +40 | +20 | 0 - 4% chance of launching a counterattack ; 7% chance of landing a critical blow ; 5% chance of creating 3 clone(s)


Level 19

  • Ice Javelin - +10 | +32 | +6 - 5% chance to attack first


Level 20

  • Mystery Laser - 0 | +47 | 0 - 5% chance to launch 1 additional attack ; Increases damage by 5% upon each consecutive blow
  • Lyoko Weapon - +30 | +39 | 0 - Increases speed by 9% ; Increases damage by 10% upon each consecutive blow ; 11% chance of landing a critical blow

Level 21

  • Deathchill - +60 | +26 | -90 - Absorbs 6% of the damage inflicted
  • Weapon of Radiant Glory - +19 | +25 | +36 - 4% chance to launch 3 additional attacks
  • Protector Rock - +49 | -25 | +110 - Increases life by 6% ; Increases force by 6% ; 6% chance of returning 100% of the damage sustained


Level 22

  • Trinity - +33 | +33 | 0 - 3% chance to dodge an attack ; 3% chance of launching a counterattack ; 3% chance of landing a critical blow ; 11% chance of creating 3 clones ; 3% chance of creating 1 clone per ally (2 clones max)

Level 23

Level 24

Level 25

Level 26

Level 27

Level 28

  • Weapon of the Citadel (Ninja) - +10 | +55 | +40 - Increases damage by 6% upon each consecutive blow ; 9% chance of landing a critical blow ; Increases the experience gain from battles by 20%
  • Weapon of the Citadel (Guardian) - +25 | +28 | +75 -15% chance to cancel the enemy's dodge maneuver ; 6% chance of creating 4 clone(s) ; Increases the experience gain from battles by 20%


Level 29

Level 30

  • Lunar Weapon - +35 | +40 | +15 - Increases speed by 5% ; 25% chance to attack first ; 6% chance to launch 2 additional attacks ; 30% chance to cancel the enemy's dodge maneuver ; 8% chance of landing a critical blow

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