IFSCL (Flash/Fictional Interface of Code Lyoko Supercomputer) is the largest and most detailed simulation of the Factory's supercomputer that has been created to date. It was created and developed by Alexis Foletto (also known as Immudelki or Immu). It is undergoing regular updates and revisions, and development is expected to continue for the next several years. Beta versions are released to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.
It is currently in version 2.6.2.
Don't forget to carefully read the Readme. (available only by clicking on the "?" button in the 2.6.2 version)
The languages of the game are French and English. The Italian and Spanish versions have been removed.
Take a look on the website: http://en.codelyoko.fr/ifscl/ to see the actual upgrades for the next version.
It is currently being completely retooled for the 3D Unity engine, making it closer to the actual show interface and improving the quality overall. You can keep track of the updates via the Facebook page, which has links to the progress log, new commands, and also some screenshots of what's to come.
You are invited to read the readme updated and provided with each new version of the IFSCL (you can access to it in the installation folder of the IFSCL, or by typing HELP in the command prompt of the game, or simply by clicking on the '?' button of the LAUNCHER).
This is the only way to get all the updated commands. Please do not upload them on the Internet!