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Lyoko Conqueror: The Replika Experiments

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Lyoko Conqueror: The Replika Experiments
Online Videogame
Lyoko Conqueror - Logo
Previewed for mid-2017 (playable public prototype)
RTS (Real Time Strategy)
Current state
Under development, prototype
11 prototypes

Lyoko Conqueror - Icon

Lyoko Conqueror: The Replika Experiments is a Real Time Strategy (RTS) FanGame of Code Lyoko, inspired on Red Alert 2 and Warcraft 2. It’s the second game created by Immudelki, along with the IFSCL.


X.A.N.A.'s personality is splitted! Fight as X.A.N.A. against other X.A.N.A. players with X.A.N.A. monsters!

Note that this game isn't meant to be about the Lyoko Warriors, Immudelki considers that his IFSCL game fills the void for a game where you are able to play Jeremie Belpois, and that the official games are already there to play with the Lyoko Warriors.

Game progress

The first prototypes development began in mid 2016 and they have been published a few months after. It’s possible to participate by applying for beta tests when a registration form is released through the Facebook page.

A first public release (playable advanced prototype) is planned around mid 2017.


The pitch revolves around X.A.N.A., experimenting on his Replikas to calculate ways to retaliate on Lyoko. So it decides to split its personality into parts, and make them fight against each other.

You play as a part of X.A.N.A. against another half of X.A.N.A., virtualizing monsters and fighting for the control of all the towers.

Prototypes gallery

NOTE: All this images are WIP (Work In Progress) so nothing should be considered as final (meaning that everything may change, even colours or shapes)


The game is meant to support up to 4 players competing against each other per game. First released version will be provided with a 18 simultaneous players (CCU) server. If the game is much appreciated, Immudelki plans to go up to a 100 CCU server.

Solo mode

A solo mode, at least with basic tutorial is planned. A full campaign is also planned though not confirmed yet.

The core game is meant to be on the multiplayer part.


  • Like many RTS, you can create units and do research to improve or develop technologies. But following Lyoko’s art style, there’s no base building.
  • Three new tower designs are introduced to counterbalance the lack of buildings: research tower, experimentation tower and domination tower. The classic design is called ‘production tower’.
  • Victory conditions: All towers must be activated in order to win the game. Or, at least, all the ones from the opponent must be deactivated.
  • Two main resources are available: Data and Energy. Energy comes with any activated tower, it’s used to create monsters but slowly comes back when the monster is destroyed. Unlike Energy, Data is a collectable ressource, and is gathered in various ways: activating a tower (that you never activated previously), killing enemies, and finding crates.


All 5 sectors of the main series are planned.

Digital Sea, Cortex, and Earth Replikas appearances are planned but not confirmed yet.


All the monsters that appeared in the 4 seasons are planned. X.A.N.A. William is the only Lyoko Warrior available in the game, and is called ‘The Commander’. The Polymorphic Clone is an original monster, based on the ones that appears on Earth in the series.


  • Unlike the unfinished 'Code Lyoko: The Game' made by Kikou years before that, Lyoko Conqueror is a game completely made from scratch. Though Kikou’s game was really the main inspiration that proved that a game like this one was possible.
  • Unlike the series, to activate a tower, whether or not it’s activated by an enemy, you need to send your Commander in the tower.
  • The polymorphic clone gameplay is based on the ‘spy’ unit in Red Alert 2.
  • The synopsis of the game is meant to explain what X.A.N.A. might have been doing on its side after the end of Season 3, hence the subtitle ‘The Replika Experiments’.


Reddit topic


Progression Log

French Topic

Youtube Channel

Other Immu games:

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