Quest for Infinity is a Code Lyoko video game released for the Wii based on Season 4 of the series. It was also released for the PlayStation 2 and PlayStation Portable.
It is followed by Fall of X.A.N.A.
Monsters
- Volcanoids
- Insekts
- Omegatank
- Ice Spider
- And many more!
Features
- Hard platforming
- Bosses
Vehicles
- Skidbladnir (piloted by Aelita)
- Nav Skid
Characters
Main Characters
Minor Characters
Abilities
Aelita
Yumi
Ulrich
Odd
Weapons
Weapon upgrades and Modifications
- Enhanced Marksmanship (for Yumi's Tessen, and Odd's arrows)
Sectors
Codes
Emulation
Various websites offer an emulated version of the game and it is easier to emulate a PS2 copy rather than another console. If you go to (PS2 Emulator) it will give you a choice of what emulation program you would want to use. Once you have that installed ect. you will need to run a PS2 BIOS (due to legal reasons, you cannot download of the internet) on your PC and the easiest way to get one is to copy one from a PS2. (You can learn how to by clicking here and you may want to download uLaunchELF). Once you have your emulator setup with your BIOS Dump, now you can download and play the game for PC here.
Pictures
Cover
Gameplay and cutscenes
Character Models
Monster Models
Technical Notes
Quest For Infinity was built from the ground up for internationalization. Consequently, no matter what version, each version's videos have two versions each: one in NTSC, and one in PAL. The dynamic animation modules were coded to work for both as well. Since the graphics module was custom made, it didn't rely on the hardware too much. This is why the game was so easy to port to the PS2 and PSP. However, this made the game harder to emulate. Consequently, many emulators have issues with the game, with either lighting issues, missing elements, faulty transparency, missing colors, or desynchronized displays.
It's unclear what language the PS2 version was written in, but since it was released later, it was probably written in C++. It was compiled into MIPS assembly. The PSP version was written at least partially in C++. The original Wii version was written in C++.
The Lyoko rendering engine and Lyoko combat style were recycled from "Get Ready To Virtualize."